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Tuesday, December 2, 2025

James Cameron’s Largest Problem With Marvel Films May Shock You






Until you have been dwelling beneath a very soundproof rock, it has been exhausting to overlook superhero films having considerably fallen out of favor with audiences and critics alike. Regardless of mounting a comeback of kinds with the one-two punch of “Thunderbolts*” and “The Unbelievable 4: First Steps” this previous yr, it is not precisely a state secret that Marvel Studios has fallen on exhausting instances these days. Heck, ought to the final main blockbusters carry out as anticipated within the subsequent few weeks, there’s an opportunity that not a single movie centered on a cape-wearing character will crack the highest 10 highest-grossing films of 2025 — for the primary time in nearly 15 years.

Everybody from Martin Scorsese to Steven Spielberg have mentioned the decline of superhero films and what this says about our popular culture tendencies at giant, so why not throw James Cameron into the combo? The “Avatar” filmmaker is at the moment preoccupied with the approaching launch of “Fireplace and Ash,” however that hasn’t stopped him from including his two cents on probably the most urgent debate at the moment raging today … although not as we would’ve anticipated. Whereas making an look on Matt Belloni’s “The City” podcast, the director was requested why it looks like no one has jumped on board the 3D bandwagon first pioneered by 2009’s “Avatar.” In keeping with Cameron, this falls squarely on the 3D conversion tendencies — versus truly filming in native 3D — popularized by Marvel films:

“They’re doing it with conversion. So, your Marvel movies usually are launched in 3D by way of conversion. It sucks, I do know. And also you had different prime filmmakers [who] had been experimenting with it, like Scorsese and Ang Lee and so forth that really authored in 3D. And the result’s that their films, like ‘Prometheus’ and “Lifetime of Pi’ and ‘Hugo,’ look spectacular.”

The convenience of 3D conversion is not price creating an inferior product, based on James Cameron

Naturally, by heaping reward on the 3D filmmaking of the largest administrators round, James Cameron principally damns most Marvel Cinematic Universe films by way of omission. Given there hasn’t been a single Marvel film the place 3D truly felt very important and obligatory since 2016’s “Physician Unusual,” it is troublesome to dispute something Cameron is saying right here. To listen to him inform it, nonetheless, that is solely the tip of the iceberg. The bigger challenge has to do with the studio’s general thought course of that feeds into this strategy, the place the perceived ease and effectivity of 3D conversion belies one thing far more regarding. As he put it:

“When the studio tells a manufacturing to shoot in 3D, [they believe] all the things that goes unsuitable on the film is 3D’s fault. So, that [narrative] creates a way, on the studio’s half over a interval of years, ‘We’re not going to mess with 3D, we’ll do conversion.’ Now, the difficulty is that, in actual fact, conversion prices more cash than the incremental price of taking pictures 3D — which isn’t zero, nevertheless it may be two to 4 p.c of your whole manufacturing price range. It is not a giant deal, versus cramming in a quick, dangerous conversion into your submit schedule and spending 5 to eight million {dollars} doing that, good out the window to a conversion home, to get a mediocre-to-bad end result that the filmmaker has not put into their authoring.”

In keeping with Cameron, the prevailing motivation behind this occurs to be precisely what’s plagued many a Marvel film. “The larger image is, that places the studio within the management place, proper?” he defined. “It simply shifts management from the filmmaker to the studio. That is what it is all been about.”

James Cameron is aware of what the ‘greatest limitation’ on 3D truly is

For all of the studio machinations and inner politics concerned with making a film on the dimensions of the “Avatar” franchise, nonetheless, go away it to James Cameron to have his finger on the heartbeat of precisely why 3D hasn’t skilled the full-scale revolution that many people anticipated over 15 years in the past. Whereas there’s loads of blame to go round, maybe the only clarification could also be the most effective one: Most theaters merely aren’t constructed for it. Elsewhere throughout his dialog with Matt Belloni on “The City,” Cameron provided up his concept on the “greatest limitation” that plagues 3D to at the present time:

“I feel the largest limitation on 3D has been mild ranges within the theater […] You could have 95% of theaters are [set at] inferior mild ranges — 95%, it is not a trivial quantity. So, you bought just a few premium screens and you’ll guess that, once we present [‘Avatar’] to the press, and we present it to the critics and all that, we make certain the sunshine ranges are there.”

Whereas Cameron does not fairly cite his sources on that determine, we’re assured he is not too far off the mark. That will remind you of when theaters needed to make hasty changes to accommodate for one more technological fad with excessive body charge (HFR) filmmaking, marketed for films such because the “Hobbit” trilogy, “Gemini Man,” and “Avatar: The Manner of Water.” However contemplating the prevalence of 3D, should not this be one other matter solely? It is mind-boggling that we may make it this far into the brand new period of digital filmmaking, but our theatrical infrastructure stays woefully ill-equipped to deal with the calls for of 3D. Hopefully, that continues to alter when “Avatar: Fireplace and Ash” hits the large display screen on December 19, 2025.



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